Branch is a much better place to talk than Twitter. Thought I'd start a conversation about the new Final Cut Pro X update. Do you use FCPX? Would you try it now? What's still missing? Too little, too late?
Branch is a much better place to talk than Twitter. Thought I'd start a conversation about the new Final Cut Pro X update. Do you use FCPX? Would you try it now? What's still missing? Too little, too late?
Apple is obviously adding features back in that the app has to have. While all the 10.0.6 features are great I don't think any of them are things that are revolutionary as they are all needed to get the thing back to being more like a real NLE. I'll be happy to try them out though as there is some good stuff in there this update. I'm happy to see Apple realizing some conventions are important in an NLE, mainly "dual viewers" and remembering the fucking IN OUT points are they're marked.
Drop shadow? Meh.
I agree with Scott… it puts the app closer to what it should be, but I think it's still behind in a lot of ways… ways that they're determined not to go. It's got its place, sure, but while PPro isn't the Swiss Army knife that FCP7 was, I think the foundations are there, and they seem to be more responsive. Apple's opacity prevents us from really knowing if the next update will be 'the good one'. This, coupled with their hardware problems (no Mac Pros) gives an air of uncertainty, and people with deadlines don't need that. I am sure I will use FCPX, just like I use PPro, and Avid. They're all tools, and one will be right for the job at hand.
Woeful move from apple. only when all the pros have flooded away and found other solutions do you THEN make the app what it should have been out of the gate. For many, probably myself included this is all a bit too late as all have by now found other solutions. Though dual screen and R3D have been THE two things that have kept me away so far.
They really took a page out of reds playbook. release something not ready for prime time and only improve it after the damage is done
I dunno ... even if 10.0.6 was 10.0.0 I think there'd still be a lot of issues with it. IMHO the fundamental problem with FCPX for most types of work I do is the Magnetic timeline. I often jump around and might cut the very end of an edit first, middle second, who knows. To have to worry about those clips shifting or where they are connected to is just silly.
I've thrown all my eggs into the Premiere Pro basket. As Christopher said, it's not the Swiss Army Knife of FCP7, but... anything missing can be shuttled in from After Effects or Photoshop. And all my Red Giant stuff works there. I'll go back and give FCP another go one day when I finally hear the great big collective sigh of relief from you all (that it's finally complete again) - assuming that ever happens. ;)
Ive been editing for 20 years, started on linear tape, have used everything from Avid DS to Media 100. This update makes FCPX pro. I'm not sure exactly what people are missing at this point... I went back to premiere cs6 to edit a promo just the other day after about 6 months in FCPX. It was abysmal. And I used to be just as much a fan of source and record as anyone else, but now I don't need it. In fact I FLY without it. With the new slight changes in the magnetic timeline, the tilde key trick, I don't see why anyone could complain much about it anymore. We have range export, frickin' bundles, did ya see that? Paste attributes is back, they've addressed some audio concerns, I mean I'm not sure what is left to really complain about.
I have to disagree Chris about people who still don't like FCPX missing the point. The Magnetic Timeline is still different enough that it's still a substation shift in the way one works if you come from another NLE. The tilde key trick is nice but it's not a new editing "mode" that turns off the magnetic timeline or permanently locks clips in place. For me, FCPX works very well for some types of edit, not so much for others. I wouldn't call PPro CS6 abysmal, I would call it great as I've moved a lot of what would have been FCP7 work to CS6 and it works very, very well.
Scott you're right Premiere Pro is not abysmal in and of itself. It's pretty decent software, and, were FCPX not invented, I would be using Premiere Pro happily, dynamic linking into After Effects, etc... However, having become accustomed to the workflow in FCPX, my experience quickly shifting back into Premiere WAS abysmal. Clicking tracks on and off, opening clips in a viewer first, having to import clips like logos and such that I use all the time, it just seems inane to me now. I'm not by any means saying that FCPX and her magnetic timeline are not faulty. They are. But in all, FCPX has and is saving me so much time with new workflows, It makes (for me) other solutions seem antiquated.
I guess I don't understand certain things when you say workflow as FCPX workflow is still the same. You have to (sometimes) transcode and import footage before edit begins. I don't see FCPX any faster/better at that. For basic editorial it is quite different. I personally like PPro's ability to both skim in Hover Scrub and load a clip into a viewer for more precise marking of IN OUTs. Kinda the best of both worlds to me.
In reaction to Chris a few posts above, there are still numerous reasons FCPX is not the answer in Broadcast situations. While the 10.0.6 update has changed things quite a bit, it really just brings it closer to what it should have been in the first place.
Right now, FCPX does not integrate into large SAN situations at all. Its "always on" nature of the way it renders projects is a total killer. At any given moment, we are pulling shots from over 360-400 hours of footage brought in everyday. (On average, 6 angles of (15) 4 hour games, plus all our studio shows, and any legacy stuff we are working on.) We can also have about 50 "live" FCP projects being edited on any given day. This would just be a grinding halt for FCPX to deal with.
Magnetic timeline stills needs a way to be disabled. Like Scott says, I ALWAYS am working on different sections of an edit, that are very time specific. This requires too many workarounds to keep things from shifting, and the "P" tool is not the answer, as many people seem to like to suggest.
Thats said, the new update makes it feel quite a bit better for atually getting work done. I am currently using it as a rough scratch pad, and moving into Avid or Premiere, or even FCP7 when its time to "finish"
Art I bet another of my big FCPX issues is one you have too. No quick and easy way to make a duplicate of a timeline and keep working. I do this over and over again to keep old versions, experiment on something new, or just give myself a type of "autosave" different from how the app does an autosave. Besides the fact you have to take a lot of time to move back to the Project Library and do the actual duplication the project folders can become very large and duplication takes time. Yes if you don't include render files that helps but it's still quite kludgy.
Yeah, absolutely Scott. The project management is not designed for stuff like that, and I'm not sure how they fix it. Also, media management is actually quite confusing for an "every mans" NLE.
Think about this, I may use 4 seconds of a 5 hour game feed, and if I "manage" the media, FCPX would copy the entire 5 hour file, for one shot.
You can leave gaps wherever you want, but the nature of the magnetic timeline is, any clips connected to media later in time than where you are editing will ripple. You have to do work arounds like, let's say, connecting music that you want to start at 30 seconds in, to frame 1, then leave 30 seconds of filler. If you leave it connected to the primary storyline at :30, any edits in the first 29 seconds affects the start point of the music. Without workarounds, there is no way to say "I know this clip starts at XX time. Leave it here, and do not let it move"
Good point on the shortcuts Art. I've only tried that with a music video style and it worked but I can see where it could make it a big pita as well. I don't think anyone could make a plugin or programming change to lock clips as that's deep in the app. Apple did go a bit that direction with the tilde ` key thing the added in 10.0.6. I guess that's a baby step.
This is one of the reasons that FCP7 was so great. It fit so many different editing styles. Anyone could figure out a way to make it work for them. FCP X and even Media Composer almost want you to stick to a certain way of working. Not that I've never seen an Avid editor that uses lots of mouse, or a FCPX editor that is quick with the keyboard, but the tools do lend themselves to a certain way of working. FCP X is very much headed towards a "touch" future, and Avid is so much better with the keyboard.
Premiere is still missing things, some things work weird, but its still probably the best option out there. All programs have their quirks, you have to weigh the pros/cons for the job at hand. I have even found a little place for FCPX to work for me, but its FAR away from an everyday editor, if ever.
Kenn, I understand the blade thing, but your letting a minor thing get in the way of a much better experience than your gonna get anywhere else right now. (plus, I can emphasize enough the need to learn to be a keyboard editor. You will triple your editing speed. Everytime you use a mouse to do something, there is most likely a quicker way to get it done)
Scott: I am editing with Premiere and I feel it every minute I'm in it. FCP7 gets out of my way.
Paul Zadie: EXACTLY! That's it. It fits however you edit.
Art: I do know key commands, but generally, I'm never in a rush where I need to cut with a key command. Thinking about my next cut takes longer than a key command can make up.
Paul Del Vecchio: 'F' you. : )
I think FCP gets out of your way because you started in it and spent years in it. When I jumped back to Avid, I felt it was annoying at first because I was used to something else. When I jumped into FCP7 from Avid and Premiere and Sony Vegas years ago, I thought it did so many things backwards. Media can exist in my timeline but not in my bin? Wtf? Titles? What a shitty title tool! Wait... I have to double click and load this clip into the source monitor before modifying its effects? I don't just highlight it in the timeline?
These are all different ways of doing things or shortcomings or even advantages depending on who you ask. It all depends on who you ask. Of course, some things are clearly better implementations in certain apps,
but it's just a matter of getting used to it.
In Avid, when you switch and try it for the first time, you think you have to babysit the way sync works and setting up the rollers in order for the ripple to work correctly, but once you understand it and know it well, you start to realize that you just made a complex edit in ONE move rather than 2-3 in FCP.
That's just one comparison, which is a long way of saying....
Find out how a program works and what the most efficient way of doing something is in that particular app. Then, do it that way and you'll find that it becomes second nature just like it did in FCP. When you started, you had to learn the way FCP did things. Now you have to learn it in other apps. Some are more efficient than others, but you have to recognize the advantage. In Premiere, that would be the GPU acceleration and speed of the program. Less time waiting for your result and more time tweaking and making it better. Keep an open mind. Dont say, "Oh, it doesn't work like FCP so it sucks."
I agree with Paul that it's so much what you're used to. I move between Avid, FCP7 and PPro at work on sometimes a daily basis and they all work great, all do nearly the same thing. All have strengths, all have weaknesses. I love FCP7 but I don't find it any "better" than any other, just different.
So Mr. Wingrove, I'm interested to hear you expand on that last comment you made. Have you got to that timeline yet?
Thanks for your feedback! Team Branch
Please refresh the page and try again.