A significant aspect of this scenario was offered by Bryan Alexander as "appropriate technology". There was a sense here that childhood education in this scenario was about children learning to use, build and manipulate technology for various purposes, and learning what "appropriate" means while doing it.
Instead of passive recipients of technology, technology controlling children, children learn to develop, control and use technology. As part of the maker movement, complexity is scalable, from arts and crafts to building robots and drones. This is embedded in a community context where kids are designing and building things their community needs. This education facilitates kids actively inquiring and problem solving.